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Games & Activities that Build Community – F.A.S.T.

Presented by Chelsea and Mike Ashcraft, Founders and CEOs of Children’s Choice Child Care Services

Name Games for the Forming Stage

Action Names
Get team into a circle. Have each kid say his/her name and give an action that represents them. After each kid, have the entire team repeat the name and the action. You can use sports, foods, hobbies, or anything else as the basis for the action.

Animal Name Game
Each person in the team thinks of an animal whose name begins with the same letter as their first name (with younger children, any animal name will do). Then they go around the circle clockwise, introducing themselves by their animal name and first name. Anteater Annie, Monkey Mike, etc. Repeat, but this time the first person says their own name, the second person says the first person’s and their own name, the third person says the first two people’s name and their own name, and so on…until the last person attempts to say everyone’s name in order ending with their own name. Repeat this time going counter clockwise. Variation: Use Food Names (Banana Bart), Adjective Names (Silly Sara), Hobbies (Rocket-Building Rick), etc.

Bumpity Bump Bump
With a team in a circle, choose someone to be IT. IT goes up so someone in the circle and says, “left,” “right,” or “yours.” That person must say the name of the person to the right, left or their own respectively before the IT says, “bumpity bump bump.” If the person in the circle fails to say the correct name, they are the new IT.

Name by Name
Circle Up and Begin by asking everyone to say their first names, loudly. If anyone doesn’t hear, call out “REPEAT.” After all the names have been called announce the challenge. All players must nor rearrange themselves in alphabetical order without talking, no signing, no gesturing. Take a Test – listen as all names are called again. Make corrections. Take another test. The challenge is to form an alphabetical circle with the fewest number of tests. Variation: If the team knows each other, use middle names.
Variation: With kids it is useful to tell them the challenge before they hear the names the first time.

Surprise a Name
Once your team knows most of the names of each other, this is fun. Divide the team in half, and have each sub team go to opposite sides of the room. Two people hold up a sheet between two chairs facing each other in the center of the room. While the sheet is raised, have two people volunteer to sit in the facing chairs. When the sheet is lowered, the people in the chairs try to be first to shout out the name of the other person.

Toss a Name
Break into teams of 8-10, and stand in informal circle. The leader begins by saying his own name and then tossing the ball or whatever to the person on his right or left, continuing in one direction until it gets back to the leader. The leader then calls out someone’s name anywhere in the circle and lofts the ball to him, and that person calls out another name and lofts the ball to another person and so on. After a while, add a second or third ball for fun. Variation: Start the circle small and have people step back, expanding the circle, then move closer until it is too close to play. Variation: Ask the catcher to say, “Thank you Thrower’s Name”

Get to Know You Games for the forming – attempting stage

Camera Game
The team splits up into pairs. One person in each pair closes their eyes (camera). The other guides them to what they think is a nice picture (photographer). To take a picture, photographers say “click.” The cameras open their eyes. Switch

Categories
Yell out a category to the team such as favorite color, ice cream, movie, birth place, pet, shoe size, etc. The team must find all of those in the team that have that in common with themselves. After the teams of favorite colors gather, have them give a cheer to let the rest of the team know their commonality.

Have You Ever?
With a team in a circle, stand in the middle and say, “Have you ever…..?” If a person in the circle has done that thing, they step into the middle and then switch with another person in the circle who also stepped forward. If someone is left in the “Mush Pot,” that person is the new IT.

Human Treasure Hunt
Prepare items ahead of time such as…is born in the same month as you…can speak a foreign language…has performed anything…has been elected to a position…volunteers for an organization…has met someone famous…can play a musical instrument, etc. For children, use items like…has a pet (what is it)…has been on a cool vacation (where)…hates/loves to eat vegetables…has the same number of siblings as you…was born in the same month as you, etc. The object is to mingle and record names and information for each item on the list, using only one person for each item.

Mike Trivia
Pick a kid, any kid. Say we pick Mike. Announce to the team that it is time for Mike Trivia. Ask the whole team to guess different things about Mike, i.e., What is his favorite color? Let the first kid reveal the truths and then move on to the next kid.

Three Truths & A Lie
Each person thinks of three things that are true (and interesting) about themselves and one thing that is not true. Then each person tells their list to the others as if they are all true. The team tries to guess which one is a lie.

Uncommon Commonalities
Split into teams of 3-4. Have the people find the most uncommon thing they all have in common. The weirdest thing that they all have in common.

Who are You
Ask the team to brainstorm a list of questions they would want to know about a person (What is your favorite TV show? What is your most embarrassing moment? Who are your Heros?) Narrow down the list to two or three questions that the teams likes the best. Allow the team to mingle and ask the questions and record (or remember) the answers.

This or That
Designate one side of the room as “THIS,” and the other side of the room as “THAT.” All players stand in the middle of the empty room. Ask them to make a choice and move with the others who share that choice. Encourage talking as they move. Ask questions like the following pointing to the THIS side of the room when you say the first choice and pointing to the THAT side of the room when you say the other choice.

  • Which do you like more, Chocolate cake (THIS) OR white cake (THAT)?
  • Are you a Macintosh person or a PC Person?
  • Are you Quiet or Loud?
  • Do you identify more with: Birds OR Fish?
  • Do you like to: Stay home OR Go out?
  • Do You Enjoy Running or Walking?
  • Do you consider yourself more of a: Follower OR a Leader?
  • Would you enjoy more: Sky Diving or Deep Sea Diving?
  • Which would you like more: a Juicy Steak OR a New Pair of Shoes?
  • Are you a Problem Solver or a Problem Maker?
  • Do Normally Save Money or Spend Money?
  • Are you better at remembering: Names OR Numbers?
  • Do you more often: Speak your mind OR Hold your tongue?
  • Would you rather have: A million dollars OR great happiness for life?
  • Do you prefer Hamburgers & Hot dogs or Chicken or Salad?
  • Are you comfortable with a fixed schedule or with flex time?
  • Would you prefer a: Ski weekend in the Mountains OR a weekend on a Beach?
  • Would you rather: Curl up with a Book OR Go to a Movie?
  • Would you rather: Eat Liver OR Go to a dentist?
  • Do you prefer: Hot days OR Cold days?
  • Would you rather go to a: Football Game OR an Opera?
  • Do you prefer: Showers OR Baths?
  • Are you better in Math OR English?

Waiting Games for the attempting stage

These games are great when you have to keep your team in line or in close proximity while waiting (usually for the bus).

Continental Divide
Have the team form a straight line – shoulder to shoulder. Tell them that their shoes are fused to the person’s shoe to their right and left. In this formation have the team move from point A to point B. If anyone disconnects shoes, the team comes back to point A.

Everybody’s It Tag
Everybody is it! If you get tagged, sit down (or stand still). When everyone is sitting (or standing still), play again.

Go Tag
Have team line up in a straight line. Every other person facing opposite directions. Choose an IT and a person to be chased. The IT chases the chased around the line of people in either direction. The IT can trade off with a person in line by touching them on the back and saying, “chase.” The chased person can also switch at any time by touching someone in line on the back and yelling “run.”

Line Ups
Have the team line up in order of age, birth month, alphabetical, height, shoe size, etc. Do this with or without talking depending on the age level.

Quick-Change Artist
Tell the team they will need to be keen observers. Have them close their eyes for 15 seconds while you change one thing about yourself: your hair, sleeve, watch, etc. Tell them to open their eyes and guess what you changed. Keep adding changes or let someone who observes the change be the quick-change artist.

Run & Scream
With everyone lined up in a straight line pick one person to be it. On “GO” that person runs around and screams until they are out of breath. It has to be one continuous scream. That person catches their breath and calls on another person. Use judgment about appropriate locations for this one.

Stand Still Tag
Everyone gathers in close. Throughout the game everyone must stand still. Tag someone and the game begins. (It is fun, but gets old pretty quick)

Triangle Tag
Arrange into teams of four (allow one or more teams to be five, to include everyone). Choose one person to be IT. The others link arms to form a triangle (or square). The Its from each team step back from the teams while each teams picks someone to be chased. On “GO” the triangle spins to protect the chased person. The triangle must not detach. If the person is tagged, he/she is the new IT.

Low Threat Games & Activities for the Attempting Stage

All Birds Fly
One child is chosen to be “It”. Standing in front of the team, It says “All Birds Fly”. It then names ten things and says they fly. For example, Humming birds fly. Airplanes fly. Monkeys fly. Teachers fly. Bananas fly. It flaps his/her arms every time it says something flies. When ever It names something that is a bird, all the children must flap his/her arms. The object is to catch anyone flapping his/her arms whenever It says something that isn’t a bird. Whenever someone is caught, they are out for the rest of the game. When only one child remains in or after 3-5 minutes, a new it is chosen and the children who are out can play again.

Bite the Bag
Players sit in a circle with a brown paper bag in the center. Individually, players approach the bag and without using their hands, pick up the bag with their teeth, without bending their knees. After each turn, cut part of the bag off at the top. Children try again at this height. Continue process of cutting and biting until it becomes impossible.

Crazy Foam Hair Do’s
Players sit in a chair while another player stands behind customer, squirts shaving cream on the customer’s head and creates a crazy hair do. Take pictures!

Crows & Cranes
Form two teams. One team is designated crows and the other is designated cranes. Each team lines up on either side of the activity area. On “Go Crows!” or “Go Cranes!” the crows must run to the cranes side of the activity area and the cranes must run to the crows side of the area. If the leader called “Go Cranes!”, the object is for the cranes to tag the crows making them become cranes, and visa versa. The game ends while the game is still exciting. There is no looser.

Fly Swatter
Needed: A fly swatter, shaving cream, and a blindfold. This game is similar to pin the tail on the donkey. It is best played outside. Squirt out a dollop of shaving cream on the wall. Give the first child a fly swatter and blindfold her. Spin her around three times and let her try to swat the shaving cream dollop with the fly swatter.

Geiger Counter
Choose one child to be “It”. The rest are the Geiger Counter. It must leave the room. Then select any object to be radioactive. Hide the object anywhere in the activity area. When It is instructed to return to the room, the children who make up the Geiger Counter begin making a ticking sound. The closer It is to the radioactive object the louder and more often the Geiger Counter should tick. This continues until the object is found.

Ghosts in the Graveyard
This is a great game for unwinding and resting. All players lay on the floor in any position they choose. Ensure enough space so they don’t touch each other. Give everyone time to get comfortable. When they are ready, give a count to three. After the count, they must stay still and silent. If the chosen crypt-keeper catches any movement, the player moving becomes the next crypt-keeper.

Happy Handful Relay
Form two teams of 10 players each. Collect 10 items, 2 of each items. Make items as novel as possible. Some ideas are: balls, orange cones, books, dice, hats, toys, etc. Stack one of each item into two stacks on two chairs on one side of the room. Line teams up “relay style” on the other side of the room. On “GO” the first person in each team runs and grabs one item from the chair, brings it back and hands it to the next person in line. That person takes the item and runs and grabs an additional item from the chair, brings both items back to the next person in line. This continues as each person must carry an additional item. If a player drops an item(s), he must place the item(s) back on the chair. Game continues until all items are carried back to the team by one person.

In the Freezer
Divide players evenly into two teams. Divide room in half by placing cones or a rope down the middle. Place about 5 trash cans or tubs around each half of the room (the goals). Give each team about 20 rolled socks or playland-type balls. On “GO,” players try to toss balls into the other team’s goals. Players may defend their goals with their hands, but can not stand in front of goals. After a time, count the balls in the goals to determine who won.

Marbled Paper
Fill a shallow pan or container with liquid starch. Fill another container with water. Using acrylic paint, squeeze a few drops of different colors into the starch. With a craft stick, swirl the paint a little bit to make a marble-like design. Lay a piece of construction paper on top, soaking up the paint. Immediately lift up the paper and rinse it off in the water. Let dry. If not rinsed thoroughly, paper will curl when drying.

Musical Costumes
Collect a variety of costume parts (from dramatic play dress-up clothes), and put in trash bag. Players sit in circle around the costumes. Start music and pass bag around circle. When music stops, the player holding the bag reaches in, pulls out the first article he grabs, and puts it on. Start music again and continue until all items in bag are gone. Silly and fun.

Nervous Breakdown
Players stand in a circle with their hands behind their backs. One person (starting with the adult) is “IT,” and stands in the middle with an easily catch-able ball. IT tosses the ball (underhand) to individuals in the circle. If the person catching the ball misses it, he must sit down (remaining in the circle). It may also “fake out” an individual by pretending to toss the ball. If the person catching the ball moves his hands from behind his back to catch the ball that wasn’t thrown, he must also sit down. Anyone who catches the ball or the last person standing gets to be IT for the next game.

Numbered Chairs
Line up as many chairs as there are players, in a row one chair facing the back of another. Tape a number on the back of each chair, starting with number 2. When players are all seated, the child in the first chair yells our a number between 2 and the number of players. The person whose number is called must call out another number within 5 seconds. If he fails to do so, or calls out a number that is not included, he moves to the last chair, and everyone else moves up a chair.

Octopus
Choose one player to be the Octopus. Make two boundary lines in your open space about 20 yards apart. The lines are the land and the area in between is the ocean. The rest of the players stand on one shoreline. When the Octopus calls “Octopus” swimmers swim across the ocean trying not to be caught by the octopus. Swimmers that are tagged must become part of the octopus on the next round. The last swimmer to be caught is the next octopus.

Poop Deck
Clearly mark off three sections of the activity area with chalk or tape boundaries. Label one area the Poop Deck, one the Quarter Deck and the other the Main Deck. Choose someone to be “It” Have the rest of the children go onto the Poop Deck. When It calls out the name of one of the decks (even the name of the deck that they are already standing in) the rest of the children must run to that deck. When It catches children running into a deck that he didn’t call or running out of a deck that he did call, they are out. The game is over when all but one child is eliminated.

Pop Stop
All players tie a blown up balloon to their ankle with string. The balloon should be 3-4 inches away from their ankle – long enough for the balloon to touch the ground and not hang in the air. All children should sit on the floor until everyone has their balloon ready. On “GO,” everyone stands up and attempts to stomp on and pop the other balloons, while trying to prevent their own balloons from being popped. Once a balloon pops, that child is out. The last one with the balloon wins.

Room Weaving
Give each child a small ball of yarn. Make a large boundary area. On “GO” have them tie one end to a stable object in the room. They “weave” in and out of each other throughout the room, creating a spider web effect.

Sit Down
All players stand up. The object of the game is to be the last person standing. It says things like: Sit down if your mom has pierced ears. Sit down if you changed your underwear this morning. Sit down if you are wearing black. Sit down if you pick your nose. Players who sit down remain seated until the next game.

Sell-Out
This is a dodge ball type game without teams. Use a medium sized foam, low density, low bounce (SAFE) ball. The game starts with all players standing. One player tosses the ball in the air. The player who catches it goes first. Whoever has the ball may take three steps before throwing the ball in an attempt to hit an opponent below the waist. After three steps are taken, the thrower may pivot on one foot, but may not take any more steps. The thrower has five seconds to throw the ball. If someone is hit below the waist he must sit down. If someone is hit above the waist, the thrower sits down. If the ball is caught, the thrower must sit down. Sitting people may stand back up whenever the player who “got them out” sits down. Sitting people may pass the ball to standing people, but may not move from where they are seated.

Skitzbombmania
Each player has a page (or part of a page) of a Paint with Water activity sheet taped to their back. Each player has a squirt bottle. On “GO,” each child tries to squirt the picture of the other children while protecting their own page. Once the page is fully covered, the player is out. Variation: this game can also be played with Alka Seltzer tablets worn on a string around their necks. When the effervescent tablet dissolves and falls off the string the player is out.

Stress Balls
Each participant gets one balloon, a piece of paper for a funnel, and a cup of baking soda. Fill balloon with baking soda. Tie balloon making sure all air is out. Squeeze!

Mr & Mrs Wright
Give every player something they may keep – a prize or trinket. Players sit in a circle while you read the following story. Every time they hear the words right, Wright, or write, they pass the items to the right. When they hear the word left, they pass the items to the left. Pause slightly after you say a word that requires passing. At the end, everyone keeps what he or she has.

Mr. and Mrs WRIGHT live on the LEFT side of RIGHTway Street. The WRIGHT’S house is green with white trim (the word white may cause confusion and laughter). They have lived there a long time, ever since they LEFT New Orleans, which they LEFT to get a job working at William WRIGHT’S Widget store. One day, Mr. WRIGHT asked Mrs. WRIGHT if they had any coffee LEFT.

“No,” said Mrs. WRIGHT. “We have no coffee LEFT at all. And I’m too busy WRITING this letter to the LEFTUS sisters who LEFT White Plains to get some right now.”

So Mr. WRIGHT said he would go to the store RIGHT away, and he LEFT the house. He LEFT at four o’clock to go RIGHT to the store that sold coffee. He walked down the street one block and turned to the right. He walked down another block and turned to the LEFT. Then he came to a stoplight, and went RIGHT into the store that was on the LEFT side of the street. Mr. WRIGHT asked the clerk where the coffee was.

“RIGHT over there on the LEFT,” said the clerk.

Mr. WRIGHT looked at all the different kinds of coffee.

“Hmmm,” he said to himself. “I wonder which is the RIGHT coffee that Mrs. WRIGHT WILL WANT.” He looked to the RIGHT and he looked to the LEFT. He saw many, many kinds of coffee. One coffee was called “Brew RIGHT” and he decided to buy that. He saw that there were only two cans LEFT, so he took them both. He went to the cashier to pay for his Brew RIGHT coffee, but alas, he discovered that he could not find enough money. He looked in his LEFT pocket and he looked in his RIGHT pocket. He found some money, but he did not have enough to buy both cans of coffee. He took one can RIGHT back and put it back on the shelf on the LEFT side, which was RIGHT where he got it. Then he paid for his one can that he had LEFT, and he LEFT the store. He walked home, turning to the LEFT, then the RIGHT, then LEFT again.
“Hello, Mrs. WRIGHT,” he said when he got home. “I just bought one can of Brew RIGHT coffee and came RIGHT back from the store because I didn’t have enough money LEFT to buy anything else. Now, I have absolutely no money LEFT.”

“Is that RIGHT?” said Mrs. WRIGHT. “Well, you did the RIGHT thing. I’ll WRITE a note that we need to go to the bank RIGHT away and get more money since you have none LEFT.”

“Sit RIGHT down, and I will make us a cup of Brew RIGHT coffee.” And she did.

Circle Games for the Storming Stage

Detective
Bring those storming kids together. Everyone sits in a circle. Someone is chosen to be the detective. The detective turns away from the team while the team chooses a leader. The team does whatever the leader is doing. When the detective turns around he/she tries to determine who the leader is.

Look Up, Look Down
The team stands in a circle. Everyone looks down. On “GO,” everyone looks up and stares at another person in the team. If that person is staring back at them, both people stick out their tongues or make another silly face at each other.

Speed Rabbit
Get in a circle choose an IT in the middle. That person goes to a person in the circle and says either rabbit, model, or elephant. If rabbit is said, the person that it is said to puts up rabbit ears on his/her head and the people on either side thumps one of their feet. If model is said, the person that it is said to strikes a pose, while the people on either side takes imaginary photographs. If elephant is said, the person it is said to raises his/her arm-trunk and trumpets, while the people on either side make big elephant ears with their arms. If the person in the middle or the people on either side mess up – that person is the next IT.

Stand Up
Have the team sit in a circle and join hands. Have the team attempt to stand-up all together.

Strike a Pose
Form a circle. Have everyone choose another person in the circle secretly. Everyone closes their eyes and strikes a pose. On “GO,” everyone opens their eyes and begins to mimic the person they chose. Watch as the whole team morphs into the same pose.

Texas Bigfoot
Have the team join hands in a circle. Ask them to take one giant step towards the middle of the circle. Then another. How many steps can they take and remain in tact?

This is a duck
The team should stand in a circle. The first person turns to their right extending to the person on their right ANY object and says, “This is a duck.” The person replies, “A what?” The first person repeats, “A duck.” The second person repeats, “A what?” The first person repeats again, “A duck.” The second person replies, “Oh a duck!” and takes the object. The second person turns to the person on his/her right, extending the object – saying, “This is a duck.” And so on – until it goes all around the circle. Funny in person!

Whiz Bang
Get team into a circle. Get a ball or any object to pass around in a circle – call it an energy orb. The orb is passed in any direction by handing it to the next person, saying “Whiz!” The orb continues in that direction until it is “Bang!” ed by someone who refuses to take it. It then whizzes off in the opposite direction. It can also be “Vavoom”ed across the circle.

Team-building Games for the transforming stage

99 Red Balloons
Each person in the team blows up and ties off a balloon. On “GO” the challenge is for the team to work together to keep all of the balloons up in the air. You can add in a balloon or more as an added challenge.

All Aboard
Use a carpet square, cardboard square, or even a chalk square as a platform, floating on the shark infested ocean. The object is for everyone to get onto the platform and off the water while they count to 15 or sing a song like Happy Birthday.

Egg Drop
The challenge is for the team to create a contraption, using newspaper, straws, tape, etc., that will protect an egg when it is dropped. Demonstrate the different creations and see which are successful.

Hula Pass
Have the team form a circle and link hands. One person has a hula hoop on their shoulder. The challenge is for the team to pass the hoop(s) around the circle back to the person’s other shoulder.

Human Knot
Get the team into a circle and put their right hand into the circle. Then they grab the right hand of someone else. If there is a hand left over, someone grabs it with their right hand. Then everyone puts their left hand into the circle and grabs another person’s left hand (not the same person that they are holding right hands with). The challenge is to untie the knot without releasing hands.

Islands
Use rubber dots, carpet squares, or even rags as islands. The object is for everyone to be touching an island without touching anyone else. Each round take away an island.

Jump the Rope
Get the team on one side of rope. You and another adult slowly swing the rope a little. The challenge is for the whole team to get to the other side of the rope, one at a time, without touching the rope.

Lap Sit
Can be done with any size team. Team forms circle. Team steps in to form a tighter and tighter circle until they finally have to all turn to the right to keep tightening the circle. When every person is facing the back of the person in front of them and the circle is really tight, the challenge is for the whole team to sit down – the whole team sitting on the person’s lap behind them.

Line Ups.
Have the team line up on a rope or chalk line in order of age, birth month, alphabetical, height, shoe size, etc., without talking. Add other challenges like a blind fold for some teams

Machines
Divide the team into groups of 4-6 people. The challenge is for each team to come up with two machines that they can recreate with their bodies. After some time, bring the teams back together and share their machines while the other teams try to guess what machine it is.

Part to Part
Team into pairs. Call out “head to toe,” “knee to head,” “elbow to ear,” “some body part to another body part. After you call out, the pairs must touch the called body parts. After three calls, yell “people to people,” and everyone must switch partners. This is the caller’s chance to grab a partner. The odd person out is the new caller.

Petri Dishes
Use rubber bands or yarn to connect everyone’s feet together – one person’s left foot to another person’s right foot. The challenge is for the whole amoeba to travel from one petri dish (hula hoop) to another touching only the insides of the petri dishes.

Skin the Snake
Have the team line up one behind another. With their right hand, reach between the person in front of their legs. With their left hand reach between their own legs and grab the hand of the person behind them. Have the person in back lay down with their feet together, the next person should carefully walk backwards and lay down behind the first person that laid down. The whole team should follow and attempt to lay down without breaking hands. They can stand back up in reverse order.

Special Friend
Have everyone in the team pick another’s name out of a hat to be their secret friend. At the end of the day, the challenge is for each person to share something good about that person or something they noticed their friend do that was beneficial to the team.

Stand Up
Have the team sit in a circle and join hands. The challenge is to stand-up all together. Variation: use a rope tied in a loop and use it to stand up and then sit back down.

Team Juggle
In a circle, have the team pass a ball (or any appropriate object) in a pattern that starts and ends with you and goes to every person once. After the team gets the pattern down, add a few objects until the team is successfully juggling as many objects as possible. See if they can do it better (whatever that means to the team). Or rearrange the team, but not the pattern.

Touch My Can
The challenge is for every person in the team to touch an empty soda can without touching anyone else. Two people can be allowed to touch it with their noses.

Trust Walk
The team divides up into pairs. One is blindfolded. The challenge is to safely take the blindfolded person on a trip. The trip can be a random trip, an obstacle course, a trip to fetch an object, or a trip through a mine field (bean bags) on the floor.

Themes: From A to Z

Smaller Themes:

  • Africa
  • Animals
  • Art Attack
  • Balloons
  • Bananas
  • Bikes
  • Bugs
  • California
  • Camping
  • Circus
  • Community
  • Dinosaurs
  • Eggstravaganza
  • Emergencies
  • Exploration
  • Favorites
  • Flying
  • Gold Rush
  • Health
  • Humor
  • Islands
  • Journeys
  • Kings & Queens
  • Literacy
  • Mars, Moons and Meteors
  • Names
  • Nature
  • Neighbors
  • Outdoors
  • Oceans
  • Olfactory
  • Olympics
  • Pirates
  • Quality
  • Questions
  • Respect, Responsibility, etc.
  • Safety
  • Science
  • Space
  • Sports
  • Talents
  • Taste
  • Tires
  • Up
  • USA
  • Volunteerism
  • Water
  • Watermelons
  • Wild West
  • Winter
  • Xtra everything
  • Xylophones, drums & cymbals
  • Year in a Week
  • You name it!
  • Zones & Zip Codes
  • Zoo Animals

Larger Themes:

  • Animal Kingdoms
  • Animal, Vegetable, Mineral
  • Calendar Year or Seasons
  • Careers
  • Continents
  • Countries
  • Explorers, Inventors and Heroes
  • Famous Cities
  • Habitats
  • Land, Air and Sea
  • Music
  • Time Travel
  • U.S. States

Clubs From A-Z

  • Art Attack Club
  • Astronomy Club
  • Auto Mechanics Club
  • Balls – Baseball, Basketball, Club
  • Book Club
  • Candle-Making Club
  • Chorus Club
  • Climate Club
  • Community Kids Club
  • Construction Club
  • Cooking Club
  • Culture Club
  • Dance Club
  • Drama Club – Dramatic Fanatics
  • Environment Club – E-Team
  • Family Event Club
  • Field Trip-Planning Club
  • Fun in the Sun Club
  • Gardening Club
  • Guitar Club
  • Handy Helpers Club
  • Healthy Kids’ Club
  • Inside Out (Taking apart machines) Club
  • Jewelry-Making Club
  • Journalism Club
  • Jump Roping Club – Double Dutch & Tricks
  • Junior Rangers Club
  • Kids Council
  • Kite-Making Club
  • Language Club
  • Magic Club
  • Media Club
  • Mechanics Club
  • Music Club
  • Nature Club
  • Older Kids Club
  • Orienteering Club
  • Painting Club
  • Paper Airplane Club
  • Percussion Club
  • Pirate Club
  • Press Club
  • Puppet-Making Club
  • Question Club (Kids’ Book of Questions)
  • Reading Club
  • Refreshments Club
  • Rhythm Club
  • Running Club
  • Science Club
  • Soccer Club
  • Spanish Club
  • Storytelling Club
  • Television Production Club
  • Tennis Club
  • Ultimate Frisbee Club
  • Vehicle Club
  • Ventriloquism Club
  • Video Club
  • Volcano Club
  • Water Colors Club
  • Weaving Club
  • Xylophone Club
  • Yarn Club
  • Younger Kids’ Club
  • Youth Club
  • Zoological Club